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Special Edition Followers at Skyrim Special Edition Nexus. Also available on Bethesda. PC and Xbox One. Short version: Gives cool, unique abilities to every permanent NPC follower in the base game and DLC. There are plenty of interesting followers who can join you on your journey. Many of these characters have great personalities when you talk with them, but they leave these behind as soon as combat starts and just fight like anyone else. What if this didn't happen?

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What if followers had unique combat styles to match their unique personalities? What if each follower was specialized and worth using in different situations? I've done this. With this full Special Edition release, all 5. NPC followers from the base game and all DLC have been given unique abilities. Oh, and all of the new perks and spells are named after songs by Chevelle. Because I could. If that bothers you, don't worry about it because you'll see almost none of these in- game (just a few can appear in your active effects).

Quick note: For reasons that should be obvious, this works best on new games. For current saved games, nearly all of these changes will apply immediately. Unfortunately, any NPCs you've already met will have their maximum levels baked into your save. A few followers already had no level cap, but the others will not be seeing that change (console commands on PC can't even fix this). This otherwise works fine with existing games (perks, spells, outfit, and combat AI update will update, and even class will upon level up). Conflicts: Not many.

Except for the NPC records, everything else this adds is new. This means it will only conflict with other mods that change those NPCs, in which case you should just place it lower in your load order. In fact, you should really always be keeping this very low in load order. Yes, this works just fine when used with follower overhaul mods like Awesome Follower Tweaks, Extensible Follower Framework, or other mods like them. The following is a detailed list of every permanent NPC follower in the game, including their stats, spells, and perks.

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Unique spells and perks added by this mod are also fully explained. For some players, this section is going to be too much information, but I know that many of you will want all of these details. Modder's note: all new files added by this mod use the prefix _SEF_ to make them easier to search for in the Creation Kit.

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Everyone. All followers now have no level cap. All followers have been given the Light Foot perk, so they don't trigger ground traps. Followers have all been given appropriate combat AI settings. Watch The Parking Lot Movie Putlocker# on this page. Some are more aggressive (like Uthgerd and Jenassa), some more defensive (like Farkas and Njada). Those with previous training usually fight a little smarter.

Without going into too much detail, just know that they'll generally take good advantage of anything I've given them. Followers who use Ao. E spells have special versions that will not harm allies. No longer are these dangerous. Because normal critical hit damage is poor, any followers who have critical hit unique abilities also have bonus critical damage; I'm not giving people useless powers. If I spent the time making it, you can trust it will be useful. I use the terms severe, grim, devastating, and cataclysmic to let you know how strong these are.

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Several followers have had items changed. Those using light or heavy armor will have that as part of their default outfit, and their weapons and inventory will match up to any specialty they might have. Some specifics: Mjoll no longer has an unenchanted ring, so she'll use whatever ring you give her; Roggi has several potions and poisons; Adelaisa comes with a few crafting supplies already; Ahtar has been given an executioner's axe. Other strange issues, such as Beleval and Illia using templates (which can cause problems) have also been corrected. All followers have their default faces and animations. Unlike the original mod, I do not change female housecarls to use female animations, nor have I edited anyone's appearance.

You'll need to make a simple patch to use whatever appearance changers you might want. I've decided that wasn't really the point of this mod. Adelaisa Vendicci___Health B, Magicka F, Stamina B___One- handed B, Block C, Heavy Armor B, Lockpicking B, Speech BUNIQUEFell Into Your Shoes - Occasionally find bonus items._____Adelaisa has worked for the East Empire Company for a long time, and she's seen it all. Her line of work has left her no stranger to combat, and she's learned the value of anything.

While traveling, Adelaisa will find all kinds of valuables, which she'll share with you.[list]Fell Into Your Shoes will activate every few game hours while Adelaisa is following you, getting faster as her Speech skill rises. The time it takes is randomized. It also has a 5% chance to add something to any enemy that Adelaisa kills. She mostly finds smithing supplies (gems, ores/ingots, leather) and coins. Sometimes though, she'll find rare drinks, including expensive alcohol and potions.

The time it takes between her finding things can range from 2. Watch Lucy Online IMDB. Speech and lucky rolls to 7 at low Speech and unlucky rolls. This is in game hours, so it's affected by Timescale. Armsman 2, Juggernaut 2, Shield Wall 2, Extra Pockets. Aela the Huntress___Health B, Magicka F, Stamina C___Archery A, Light Armor B, One- Handed C, Sneak CUNIQUEClones - Nearby animals are calmed.

Humanoid - Transform into a werewolf. Lasts for 1. 20 seconds, cooldown 6 minutes._____Aela is a master huntress at one with the wilds. Her beast blood gives her a unique kinship with animals that allows her to walk among them freely, or even to kill them without danger. She can also call upon her bestial nature when needed to transform herself. Hunter players or anyone who appreciates nature will want Aela as an ally. Clones constantly calms all animals within 6. Aela. Stay near her and you can travel without fear of animal attacks.

In fact, you can even beat animals to death without much danger. Humanoid triggers when attacked with low health.

As a werewolf, Aela regenerates health rapidly. Her attacks in this form will hit everything in front of her and push back what she hits. Claw damage increases with her level.

In order to fix an error that arose when dying in transformation, Aela is now essential. Critical Shot 2, Agile Defender 3, Hunter's Discipline, Ranger, Quick Shot.